Hello, I'm Destiny and I'm 3D Artist specializing in environmental modeling and texturing! My goal is to flesh out the props, worlds, and spaces that great stories are told. You will often find me making models with a stylized, painterly or magical element to them. With a year of experience in a production setting, my learning through AnimSchool, and personal projects, I am well equipped for everyday tasks such as 3D modeling, UV Mapping, Texturing, and Lighting. Currently, I am proficient in using AutoDesk Maya, Blender, Zbrush, Substance Painter, and Adobe Photoshop. I am passionate about games and film, and I believe my artistic perspective can enhance any project and I am excited to see where my skills, experience, and enthusiasm take me next! I really enjoy learning new things and connecting with people across a range of industries, so don't hesitate to reach out if you'd like to get in touch!
Served as the ministry’s designated artist, producing 75+ creative assets including digital and traditional artwork, flyers,
stickers, and presentations.
● Created a training program that led to a 55% increase in leaders and a significant increase in their effectiveness.
● Motivated students to embrace six core values through focused initiatives. Achieved a dramatic shift: the organization
strongly reflected four values and has progressed in the other two.
● Created and authored over 60 training documents and Bible study curriculum, supporting leadership development and
spiritual growth across three campus locations.
● Interpreted layouts from level designer to craft 50+ assets in Blender, for later integration into the overall game environment
● Developed 2-3 detailed models per week, keeping on par with project deadlines and requirements
● Implemented Substance Painter to texture all assets in relation to the direction of Art Lead